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  • Intel Co-Founder/Creator of 'Moore's Law' Gordon Moore Dies at Age 94
    Intel announced Friday that Gordon Moore, Intel's co-founder, has died at the age of 94: Moore and his longtime colleague Robert Noyce founded Intel in July 1968. Moore initially served as executive vice president until 1975, when he became president. In 1979, Moore was named chairman of the board and chief executive officer, posts he held until 1987, when he gave up the CEO position and continued as chairman. In 1997, Moore became chairman emeritus, stepping down in 2006. During his lifetime, Moore also dedicated his focus and energy to philanthropy, particularly environmental conservation, science and patient care improvements. Along with his wife of 72 years, he established the Gordon and Betty Moore Foundation, which has donated more than $5.1 billion to charitable causes since its founding in 2000.... "Though he never aspired to be a household name, Gordon's vision and his life's work enabled the phenomenal innovation and technological developments that shape our everyday lives," said foundation president Harvey Fineberg. "Yet those historic achievements are only part of his legacy. His and Betty's generosity as philanthropists will shape the world for generations to come." Pat Gelsinger, Intel CEO, said, "Gordon Moore defined the technology industry through his insight and vision. He was instrumental in revealing the power of transistors, and inspired technologists and entrepreneurs across the decades. We at Intel remain inspired by Moore's Law and intend to pursue it until the periodic table is exhausted...." Prior to establishing Intel, Moore and Noyce participated in the founding of Fairchild Semiconductor, where they played central roles in the first commercial production of diffused silicon transistors and later the world's first commercially viable integrated circuits. The two had previously worked together under William Shockley, the co-inventor of the transistor and founder of Shockley Semiconductor, which was the first semiconductor company established in what would become Silicon Valley.

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  • Huawei Claims To Have Built Its Own 14nm Chip Design Suite
    Huawei has reportedly completed work on electronic design automation (EDA) tools for laying out and making chips down to 14nm process nodes. The Register reports: Chinese media said the platform is one of 78 being developed by the telecoms equipment giant to replace American and European chip design toolkits that have become subject to export controls by the US and others. Huawei's EDA platform was reportedly revealed by rotating Chairman Xu Zhijun during a meeting in February, and later confirmed by media in China. [...] Huawei's focus on EDA software for 14nm and larger chips reflects the current state of China's semiconductor industry. State-backed foundry operator SMIC currently possesses the ability to produce 14nm chips at scale, although there have been some reports the company has had success developing a 7nm process node. Today, the EDA market is largely controlled by three companies: California-based Synopsys and Cadence, as well as Germany's Siemens. According to the industry watchers at TrendForce, these three companies account for roughly 75 percent of the EDA market. And this poses a problem for Chinese chipmakers and foundries, which have steadily found themselves cut off from these tools. Synopsys and Cadence's EDA tech is already subject to several of these export controls, which were stiffened by the US Commerce Department last summer to include state-of-the-art gate-all-around (GAA) transistors. This January, the White House also reportedly stopped issuing export licenses to companies supplying the likes of Huawei. This is particularly troublesome for Huawei, foundry operator SMIC, and memory vendor YMTC to name a few on the US Entity List, a roster of companies Uncle Sam would prefer you not to do business with. It leaves them unable to access recent and latest technologies, at the very least. So the development of a homegrown EDA platform for 14nm chips serves as insurance in case broader access to Western production platforms is cut off entirely.

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  • France Bans 'Recreational Apps' From Government Staff Phones
    France announced Friday it is banning the "recreational" use of TikTok, Twitter, Instagram and other apps on government employees' phones because of concern about insufficient data security measures. Reuters reports: The French Minister for Transformation and Public Administration, Stanislas Guerini, said in a statement that ''recreational" apps aren't secure enough to be used in state administrative services and "could present a risk for the protection of data." The ban will be monitored by France's cybersecurity agency. The statement did not specify which apps are banned but noted that the decision came after other governments took measures targeting TikTok. Guerini's office said in a message to The Associated Press that the ban also will include Twitter, Instagram, Netflix, gaming apps like Candy Crush and dating apps. Exceptions will be allowed. If an official wants to use a banned app for professional purposes, like public communication, they can request permission to do so. Case in point: Guerini posted the announcement of the ban on Twitter.

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  • VW Will Support Software Products For Up To 15 Years
    An anonymous reader quotes a report from Ars Technica, written by Jonathan M. Gitlin: A perennial question that has accompanied the spread of Android Automotive has been the question of support. A car has a much longer expected service life than a smartphone, especially an Android smartphone, and with infotainment systems so integral to a car's operations now, how long can we reasonably expect those infotainment systems to be supported? I got the chance to put this question to Dirk Hilgenberg, CEO of CARIAD, Volkswagen Group's software division: Given the much longer service life of a car compared to a smartphone, how does VW plan to keep those cars patched and safe 10 or 15 years from now? "We actually have a contract with the brands, which took a while to negotiate, but lifetime support was utterly important," Hilgenberg told me. The follow-up was obvious: How long is "lifetime"? "Fifteen years after service, and an extra option for brands who would like to have it even longer; you know, we have to guarantee updatability on all legal aspects," he said. "So that's why we are, as you can imagine, very cautious with branches of releases because every branch we need to maintain over this long time. So when you have end of operation and EOP [end of production] and it's 15 years longer, we still have to maintain that; plus, some brands actually said 'because my vehicle is a unicorn, it's something that people want even more, they only occasionally drive it but they want to be safe,'" Hilgenberg told me. (The unicorn reference should make sense in the context of VW Group owning Bugatti, Lamborghini, and Porsche, whose cars are often collected and can be on the road for many decades.) In those cases, CARIAD would provide continued support, Hilgenberg said. "Especially as cybersecurity, all the legal things are concerned, you see that already. Now we do upgrades and releases, whether it's in China, whether it's in the US, whether it's in Europe, we take very cautious steps. Security and safety has, in the Volkswagen group, you know, the utmost importance, and we see it actually as an opportunity to differentiate," he said. In an update to the article, Ars said CARIAD got in touch with them to add some clarifications. "As part of its development services to Volkswagen's automotive brands, CARIAD provides operational services, updates, upgrades and new releases as well as bug fixes and patches relating to its hardware- and software-products. We usually support our hard- and software releases for extended periods of time. In some cases this can be up to 15 years after the end of production ('EOP') for hardware and 10 years after EOP for software releases. Moreover, there are legally mandatory periods we comply with, e.g. cybersecurity as well as safety updates and patches are provided for as long as a function is available. In addition, there may be individual agreements with brands for longer support periods to specifically satisfy their customers' needs," wrote a CARIAD spokesperson. Ars notes: "there's no guarantee that OEMs can make the business model work for this long-term support."

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  • GitHub.com Rotates Its Exposed Private SSH Key
    GitHub has rotated its private SSH key for GitHub.com after the secret was was accidentally published in a public GitHub repository. BleepingComputer reports: The software development and version control service says, the private RSA key was only "briefly" exposed, but that it took action out of "an abundance of caution." In a succinct blog post published today, GitHub acknowledged discovering this week that the RSA SSH private key for GitHub.com had been ephemerally exposed in a public GitHub repository. "We immediately acted to contain the exposure and began investigating to understand the root cause and impact," writes Mike Hanley, GitHub's Chief Security Officer and SVP of Engineering. "We have now completed the key replacement, and users will see the change propagate over the next thirty minutes. Some users may have noticed that the new key was briefly present beginning around 02:30 UTC during preparations for this change." As some may notice, only GitHub.com's RSA SSH key has been impacted and replaced. No change is required for ECDSA or Ed25519 users.

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  • Epic's Hyperrealistic MetaHumans Can Soon Be Animated Using an iPhone
    During its State of Unreal keynote at GDC 2023, the company showed off new animation tools that make it possible to create realistic facial animations using only video captured from an iPhone. The Verge reports: Epic showed this off with a live demonstration featuring the actor behind the upcoming game Senua's Saga: Hellblade II. It was a short clip, with the actor speaking directly into the camera, but it appeared to be rendered both quickly and accurately. Even more impressive, the company then showed off the same animations captured onstage used to bring another MetaHuman character to life. The animator is launching this summer. Epic's MetaHuman Creator was announced in early 2021 to streamline the process of making more realistic human faces, body movements, and facial animations.

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  • Sex Worker-Led Payment Platform Shuts Down After Being Cut Off By Processor
    An anonymous reader quotes a report from Motherboard: Adult industry cryptocurrency payment platform SpankPay announced on Monday that it is closing down, after facing the same banking discrimination it aimed to help sex workers avoid. "After a long and difficult consideration, we have decided to close down SpankPay, our crypto payment processor that we built as a safe haven for our community," SpankPay tweeted. "Rest assured your money is safe and we'll get it to you as soon as possible." SpankPay is the payments side of the blockchain Spankchain, a sex worker-led alternative to more mainstream cryptocurrency exchanges. Spankchain started development around 2017, and SpankPay launched in 2019. Wyre Payments, the company's upstream payment processor, terminated SpankPay's account because Wyre's new payment processor, Checkout.com, doesn't allow processing for payments related to sexual businesses, SpankPay said. In February, payments through SpankPay were suspended because Wyre indefinitely terminated Spankpay, alleging it was in violation of "third-party payment processor or network rules," according to a legal letter sent from Wyre that SpankPay posted to Twitter. "Operating SpankPay in a hostile banking environment has always been challenging, but the escalating attacks have become untenable for our small team and the niche market we serve," SpankPay tweeted in February.

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  • Google Bard is Worse Than ChatGPT, Say Early Testers
    An anonymous reader shares a report: On Tuesday, Google initiated the process of opening up Bard to the world by inviting users in the US and UK to sign up for access. It first demoed Bard in February, in a clear response to seeing ChatGPT take the world by storm over the holiday period, but is only now opening up access. Unfortunately for the search giant, the beta-ness of Bard is clear, with a first batch of adopters seemingly underwhelmed by its capabilities when compared with OpenAI's GPT-4 technology. Bard has had the odd hiccup already. A possible mistake made by the chatbot during its demo launch last month was followed by a $100 billion cratering in parent company Alphabet's valuation. Now testers say the current version of Bard isn't living up to the competition. "I've been playing with Google Bard for a while today and I never thought I'd say this, but... Bing is way ahead of Google right now (at this specific chat feature)," tech YouTuber Marques Brownlee tweeted on Tuesday. Ethan Mollick, associate professor at the Wharton School of the University of Pennsylvania, where he teaches entrepreneurship and innovation, added that although it's early, "Google's Bard does not seem as capable as a learning tool as Bing or GPT-4." Mollick notes that "Google's Bard loses" to its rival "by a lot" in poetry, struggling far more in its potential to generate a sestina, fixed verse form from France made up of 39 lines. A prompt to get Bard to generate a synopsis of a "Star Wars" movie in the style of filmmaker David Lynch, known for his off-kilter storytelling, ended up producing a bog-standard "Star Wars" plot. Bard also has issues handling word puzzles, an area where AIs powered by large language models should theoretically excel. Take Twofer Goofer, an online puzzle that involves users figuring out what a pair of mystery rhyming words are through slightly obtuse prompts and clues.

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  • UK Regulator Sides With Microsoft Over Call of Duty on PlayStation Concerns
    The UK's Competition and Markets Authority (CMA) has now sided with Microsoft over concerns the software giant could remove Call of Duty from PlayStation if its proposed Activision Blizzard deal is approved. From a report: The regulator still has concerns about the deal's impact on the cloud gaming market and will complete its investigation by the end of April. "Having considered the additional evidence provided, we have now provisionally concluded that the merger will not result in a substantial lessening of competition in console gaming services because the cost to Microsoft of withholding Call of Duty from PlayStation would outweigh any gains from taking such action," says Martin Coleman, chair of the independent panel of experts conducting the CMA's investigation. The CMA had originally provisionally concluded that a Microsoft strategy to withhold Call of Duty from PlayStation would be profitable. Microsoft wasn't happy with that conclusion and publicly criticized the regulator's math earlier this month, arguing that the CMA's financial modeling was flawed.

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  • 'Docker is Deleting Open Source Organisations'
    Alex Ellis: Earlier this month, Docker sent an email to any Docker Hub user who had created an "organisation", telling them their account will be deleted including all images, if they do not upgrade to a paid team plan. The email contained a link to a tersely written PDF (since, silently edited) which was missing many important details which caused significant anxiety and additional work for open source maintainers. As far as we know, this only affects organisation accounts that are often used by open source communities. There was no change to personal accounts. Free personal accounts have a a 6 month retention period. Why is this a problem? 1. Paid team plans cost 420 USD per year (paid monthly) 2. Many open source projects including ones I maintain have published images to the Docker Hub for years 3. Docker's Open Source program is hostile and out of touch Why should you listen to me? I was one of the biggest advocates around for Docker, speaking at their events, contributing to their projects and being a loyal member of their voluntary influencer program "Docker Captains". I have written dozens if not hundreds of articles and code samples on Docker as a technology. I'm not one of those people who think that all software and services should be free. I pay for a personal account, not because I publish images there anymore, but because I need to pull images like the base image for Go, or Node.js as part of my daily open source work. When one of our OpenFaaS customers grumbled about paying for Docker Desktop, and wanted to spend several weeks trying to get Podman or Rancher Desktop working, I had to bite my tongue. If you're using a Mac or a Windows machine, it's worth paying for in my opinion. But that is a different matter. Having known Docker's new CTO personally for a very long time, I was surprised how out of touch the communication was. More: Docker: We apologize. We did a terrible job announcing the end of Docker Free Teams..

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